However, I do think we could incorporate an option to purchase an increase to the likelihood of acquiring a BP through aiding. Of course I'd take advantage of it if it went through but I don't see a need to push for it. I think there is already enough opportunity for BPs in the game- and cherry picking which GB you'd get a BP for is overkill imo. It would make the tavern fun for those who have no where else to spend their silver, it would also burn thru silver really fast. So a player would need to spend 10k in silver or more to add weight on an item they choose. If a player puts in 5 forge points then he has a chance at even exchange for an alternate item say 5000 silver, with a 5% chance at doubling his input, no choice on return item.įor 10000 silver he gets a 10 percent chance at doubling his return on one of the item of his choiceįor 20000 silver a 20 percent chance on a selected item.įor 30000 silver a 30 percent chance on a selected item. then based on a defined exchange value of the input they get same value or double the value in forge points, medals, goods, or even diamonds.ġ forge point = 1 diamond, 10 goods current era, 1 medal Perhaps you can do this with goods, forge points, and medals too, where silver can be used at a chance to spin a wheel. if necessary limit to within one or two ages of a player's current age.ģ. the blueprint you get in exchange is also completely random. you can only trade duplicates from great buildings where you have the full blue printĢ. so the thought here is taking those to the tavern and trying for some alternate building but it costs silver to do so.ġ. Trading two for one is useless when you already have the full blueprint. I like the idea of silver buying blueprints - perhaps if not a direct buy then an opportunity to trade off duplicates in the tavern fora certain amount of silver.Īt the moment I have multiple duplicates that are useless, it would be nice to have a mechanism to trade these out.
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